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programs and software development (IMO, 2003,
Papachristos,Nikitakos,2010,2011).
The paper argues for the necessity of a mixed
approach to usability and educational evaluation at
the engine room or Ship bridge simulation, and
proposes a practical framework for this purpose. In
particular, we use a multi‐method approach for
the
usability and educational evaluation of maritime
simulatorsandothereducationaltoolsthatcombines
physiologicaldatageneratedfromgazetrackingdata
(neuroscience tool), questionnaires and interviews
and speech recording for measuring emotional user
responses‐lexical analysis. The combination of these
methodsaimsatthegenerationofmeasurableresults
of user
experience complementary assessments
(Papachristosetal.,2012).
Gazetrackinginvolvesdetectingandfollowingthe
directioninwhichapersonlooks.Thedirectionofthe
eye gaze can express the user’s interests; it is a
potential porthole into the current cognitive
processes. Communication through the direction of
the eyes is faster than
any other mode of human
communication. Gaze Tracking has been applied: in
Human Computer Interaction, Advertising,
Communication for disabled, Virtual Reality,
Improvedimage and video communication, Medical
fieldandHumanBehaviorStudy(Arpan,2009).
Eye observation on handiness tests is a rather
promisingnewfieldespeciallyforsystem designers,
as
itmayofferinformationonwhatmayattractuser
attentionandwhicharetheproblematicareasduring
system use. The research area on use of the optical
recordingtoolsisthequestforanexactinterpretation
of the optical measurements, their connection to the
satisfaction and the learning effectiveness for users.
Suggestedresearchaimsatthisdirectionwiththeuse
ofneurosciencemethodsincombinationwiththeuse
of qualitative‐quantitative researches aiming at the
extraction of useful conclusion that will help
simulator system designers to develop the systems
(especially the interface, delivering & organizing
educationmaterial),classdesignerstobetter
organize
material and modern tools use (better planed
educational scenarios that thriftily develop the
trainees abilities but also can offer a more objective
evaluation of their abilities & function as future
captains or mechanics) and finally the expansion of
theadulteducationfieldbyoffering newconclusions
regardingtheuseof
e‐learning(introductionmodes,
evaluation) and possible revision of maritime
education models of the respective apposite
organizations (ΙΜΟ) (Dix et al., 2004, Papachristos,
Nikitakos,2010,2011).
An important factor that can be investigated in
relation to the emotional experience (specifically
satisfactionphenomenon)isthelanguageprocess.The
psychological
research in the language production,
comprehension and development is developed
mainlyafter1960asaresultoflinguist’sN.Chomsky
researchongenerativegrammar.Thepsycholinguistic
research showed that language comprehension and
production is not influenced only from factors not
relatedtotheirlinguisticcomplexitybutalsofromthe
speaker’s/listener’sexisting
knowledgefortheworld
around him/her, as well as by the information
included in the extra linguistic environment (Pinker
and Jackendorff, 2005). Investigating the emotional
gravityofwordsspokenbyaspeakeranddefinedits
emotionalstate(currentorpast)constitutesastateof
the art issue. Most of the
emotional state
categorization suggested concern the English
language. In recent years many sentiment analysis
and opinion mining applications have been
developedtoanalyzeopinions,feelingsandattitudes
aboutproducts,brands,andnews,andthelike(Maks
andVossen,2012).
Generally, this approach is generic, in the sense
that it can be
the starting point for an integrated
usability & educational evaluation of the interactive
technologiesduringin‐situeducation, simulationand
pragmatic ship operation management. Today, in
total the application of neurosciences on education
and especially gaze‐tracking methods are an
important research quest and expansion (Goswami,
2007,Papachristos,Nikitakos,2010).
2 LITERATUREREVIEWANDSCOPE
As more information is integrated on board by
implementing an e‐navigation strategy plan in the
future, graphic user interface (GUI) is likely to be
moresophisticated.Suchsophisticatedequipmentcan
enhance navigational safety if seafarers can operate
equipment, access information and understand it
properly. So,
when seafarers misunderstand
information, sophistication will not lead to
navigationalsafetyandrathermayposerisksonthe
ship.Thus,itisimportanttoestablishamethodology
for usability evaluation (with emphasis on user’s
satisfaction) navigational or engine management
equipment(IMO,2012).
Usability has been defined by ISO 9241 as
“the
extent to which a product can be used by specified
users to achieve specified goals with effectiveness,
efficiency, and satisfaction in a specified context of
use”. It is widely acknowledged that the efficiency
and effectiveness can be measured in an objective
manner, i.e. in specific contexts of use and with
the
participationofrepresentativeusergroups. Theyare
usuallydefinedintermsofmetricslike:tasksuccess,
time‐to‐task, errors, learnability (in repetitive use
tests),etc.;whilepersonalsatisfactionissubjectivein
natureanddependsonthecharacteristicsoftheuser
groupsaddressed(Papachristosetal.,2012,Tullisand
Albert, 2008, Kotzabasis, 2011). Usability testing
procedures used in user‐centered interactionare
designedtoevaluateaproductbytestingitonusers.
Thiscanbeseenasanirreplaceableusabilitypractice,
sinceitgives direct inputon how realusers use the
system. Usability testing focuses on measuring a
human
‐madeproductʹs capacitytomeetitsintended
purpose(Dixetal.,2004,Nielsen,1994).Anumberof
usability methods have been developed and
promotedbydifferentresearchers(NeilsonandMark,
1994,Norman,2006,Ryu,2005).
There is considerable work on the ergonomic &
usability assessment of the human strain
(Torner et
al., 1994) and the design and arrangement of ship
equipment. This work has few applications in
shippingindustry(Petersenetal.,2010) and has not
yet resulted to well established evaluation methods