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1 INTRODUCTION
This creative work research focuses on the
development and evaluation of an instructional comic
series titled “The Bridge in Panels”, designed to
enhance the teaching and learning of Ship Handling
and Maneuvering (SEAM5) concepts among maritime
students. SEAM5 is a core subject under the Bachelor
of Science in Marine Transportation (BSMT)
curriculum that introduces cadets to the fundamental
principles and techniques of controlling a vessel under
various conditions, including docking, undocking,
anchoring, collision avoidance, and maneuvering in
restricted waters. Mastery of SEAM5 is critical for
ensuring navigational safety and operational
efficiency. However, the subject often poses challenges
for learners due to its technical nature, reliance on
hydrodynamic principles, and the necessity of strong
spatial visualization skills. Traditional teaching
approaches primarily rely on text-heavy references,
lectures, and technical illustrations, which can
overwhelm students, especially those who struggle to
The Bridge in Panels: A Creative Work Research
on the Acceptability and Satisfaction of Educational
Comics in Teaching (Ship Handling & Maneuvering)
SEAM 5
J.C. Juanica, R.R. Germo, A.L. Turija, C.S. Sunio & F.G. Gavan
John B. Lacson Foundation Maritime University, Iloilo City, Philippines
ABSTRACT: This study examined the effectiveness, acceptability, and satisfaction of The Bridge in Panels, an
instructional innovation utilizing educational comics to teach SEAM 5 Ship Handling and Maneuvering concepts
in maritime education. A sequential explanatory mixed-methods design was employed, beginning with a quasi-
experimental phase to assess learning effectiveness, followed by a descriptive-qualitative phase to explore user
perceptions. The instructional comics were developed using the ADDIE model, ensuring alignment with
maritime competencies through systematic phases of analysis, design, development, implementation, and
evaluation. Participants included two intact sections of third-year Bachelor of Science in Marine Transportation
students assigned as experimental and control groups based on comparable prior academic performance, along
with SEAM 5 instructors selected through purposive criterion-based sampling. Data were gathered using a
validated achievement test, structured questionnaires on acceptability and satisfaction, and open-ended
responses. Quantitative data were analyzed using descriptive and inferential statistics, while qualitative data
underwent thematic analysis. Findings revealed that students exposed to the instructional comics demonstrated
significantly greater improvement in conceptual understanding compared to those receiving traditional
instruction, confirming the effectiveness of the intervention. Both students and instructors reported high levels of
acceptability and satisfaction, citing clarity, engagement, instructional relevance, and improved comprehension
of complex navigational procedures. Qualitative insights further highlighted enhanced visualization and learner
engagement, while suggesting refinements in layout and additional visual supports. Overall, The Bridge in Panels
demonstrates strong potential as an innovative instructional tool in maritime education, offering an engaging and
effective approach to improving learning outcomes in technical and procedural training.
http://www.transnav.eu
the International Journal
on Marine Navigation
and Safety of Sea Transportation
Volume 20
Number 3
September 2026
DOI: 10.12716/1001.20.03.25
794
visualize vessel maneuvers and dynamic ship
behaviors. To address this gap, the present study
introduces educational comics as an innovative
instructional medium, leveraging visual storytelling to
enhance comprehension, engagement, and retention.
This approach aligns with the Cognitive Theory of
Multimedia Learning, which posits that combining
visual and verbal elements fosters more effective
cognitive processing and deeper understanding [3].
Recent studies have highlighted the growing
potential of comics and graphic narratives as effective
pedagogical tools that enhance students’ motivation,
engagement, and conceptual clarity across disciplines.
Research shows that well-designed educational comics
improve knowledge retention and facilitate deeper
comprehension by combining visuals with concise
explanations, supporting both visual and verbal
learning processes [9]. A recent meta-analysis further
revealed that the integration of comics into
instructional materials significantly improves student
performance and attitudes toward [24]. Moreover, the
Dual Coding Theory suggests that presenting
information through both visual and textual channels
creates complementary memory pathways, leading to
improved comprehension and recall [27]. Instructional
materials designed following multimedia learning
principles—such as coherence, signaling, and spatial
contiguity have also been shown to reduce cognitive
overload and improve knowledge transfer [3]. In the
context of Maritime Education and Training (MET), the
need for innovative pedagogical strategies has
increased alongside the global push for competency-
based training frameworks. However, despite the
advances in simulation technologies and e-learning
platforms, existing literature reveals a scarcity of
creative works that utilize educational comics to teach
complex navigational concepts.
Addressing this gap, “The Bridge in Panels” was
conceptualized to provide a novel instructional
material specifically designed for SEAM5. The comic
series is grounded in the principles of the Cognitive
Theory of Multimedia Learning and Dual Coding
Theory, ensuring that both visual and textual content
are strategically integrated to optimize learning
outcomes [27]. By presenting ship handling and
maneuvering principles in a narrative-driven,
illustrative format, the study promotes a learner-
centered approach that caters to diverse learning styles
while simplifying technical information. This approach
also supports students in transitioning from theoretical
understanding to practical application, bridging a
critical gap in maritime education.
Furthermore, the study investigates the levels of
acceptability and satisfaction of the educational comics
among instructors and students. Acceptability pertains
to the perceived usefulness, relevance, and
appropriateness of the comics as an instructional tool,
while satisfaction relates to learners’ and teachers’
overall experience, engagement, and perceived value
in using the material. Understanding these
perspectives is vital since the success of any
instructional innovation depends not only on its design
quality but also on its acceptance by intended users [2].
By integrating both quantitative and qualitative
feedback, this research aims to provide empirical
evidence on the effectiveness of educational comics as
a complementary teaching resource in SEAM5 and to
inform broader pedagogical strategies in maritime
education.
Guided by this purpose, the study seeks to
determine how educational comics contribute to
enhancing student learning while improving
instructional delivery in maritime subjects.
Specifically, this study sought answers to the following
questions:
1. What are the pretest and posttest scores of the
experimental and control groups in understanding
Williamson’s Turn?
2. Is there a significant difference on the pretest and
posttest performance between experimental and
control groups?
3. Is there a significant difference on the pretest and
posttest performance of the experimental group?
4. Is there a significant difference on the pretest and
posttest performance of the control group?
5. What are the mean gains of the experimental and
control groups?
6. Is there a significant difference in the mean gain of
the experimental group and the control group?
7. What is the level of acceptability of the researchers-
designed SEAM5 comics when taken as an entire
group and classified according to role?
8. What is the level of satisfaction with the
researchers-designed SEAM5 comics when taken as
an entire group and classified according to role?
9. What feedback do respondents provide regarding
the strengths, limitations, and suggestions for
improving the SEAM 5 educational comics?
2 MATERIALS AND METHODS
2.1 Research Design
This study employed a sequential explanatory mixed-
methods design, beginning with a quasi-experimental
phase to determine the effectiveness of the researcher-
designed instructional comics titled “The Bridge in
Panels” on Williamson’s Turn, followed by a
descriptive phase to evaluate acceptability and
satisfaction.
The sequential design ensured that quantitative
outcomes from the effectiveness phase were
established before exploring participants’ perceptions
and experiences, which helped explain and
contextualize the results [8]. This approach has been
widely applied in educational research to combine
measurable learning outcomes with qualitative
insights, allowing researchers to understand both
“what works” and “why it works” in a specific
instructional context [21] [25].
The quantitative phase provided initial evidence on
learning effectiveness, while the subsequent
descriptive and qualitative phase explored
stakeholders’ satisfaction and perceptions.
The researcher-designed instructional comics titled
“The Bridge in Panels” were developed using the
ADDIE Model, a systematic instructional design
framework consisting of five phases: Analysis, Design,
Development, Implementation, and Evaluation.
In the Analysis phase, learner characteristics, course
requirements in SEAM5, and key competencies related
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to Williamson’s Turn were identified. Common
difficulties in understanding maneuvering procedures
were examined through informal consultations with
instructors and a review of course materials.
In the Design phase, learning objectives were
aligned with STCW competencies. Storyboards and
scripts were developed to present Williamson’s Turn
through structured and sequential visual narratives,
ensuring clarity, accuracy, and learner engagement.
During the Development phase, the instructional
comics were produced by integrating illustrations,
dialogues, and step-by-step maneuvering procedures.
The material was subjected to expert validation to
ensure technical accuracy and instructional
appropriateness.
In the Implementation phase, the developed comics
were utilized as a supplementary instructional
material for the experimental group during SEAM5
instruction.
Finally, in the Evaluation phase, the effectiveness of
the instructional comics was assessed using pretest and
posttest measures, while acceptability and satisfaction
were evaluated through validated questionnaires and
qualitative feedback from participants.
2.2 Participants
The study involved third-year Bachelor of Science in
Marine Transportation (BSMT) students enrolled in
SEAM5 (Ship Handling and Maneuvering) at John B.
Lacson Foundation Maritime University (Arevalo),
Inc., and instructors teaching the course.
For the student respondents, purposive sampling
was used to select participants who were officially
enrolled in SEAM5. For the quasi-experimental phase,
two intact sections consisting of 40 students each were
selected. These two sections were determined to be
comparable in terms of their General Weighted
Average (GWA), indicating similar academic
performance and baseline ability prior to the
intervention. One section was assigned as the
experimental group, while the other served as the
control group.
Both sections were handled by the same instructor
to ensure consistency in teaching approach, pacing,
and instructional delivery. The experimental group
received instruction supplemented with the
researcher-designed instructional comics, while the
control group was taught using traditional
instructional methods.
For the acceptability and satisfaction phase, only the
40 students in the experimental group and the SEAM5
instructors who implemented the comics participated,
as the control group had no exposure to the
intervention and could not meaningfully evaluate it.
The instructor respondents consisted of six (6)
SEAM5 instructors who were selected through
purposive (criterion-based) sampling, as they were the
only instructors directly involved in the
implementation and evaluation of the researcher-
designed instructional comics. This ensured that the
data reflected informed and experience-based
judgments regarding the intervention.
2.3 Instrument
Three instruments were employed. First, a 20-item
multiple-choice test was developed by the researcher
to measure students’ understanding of Williamson’s
Turn. Expert review established a Content Validity
Index (CVI) of 0.87, and pilot testing indicated a
Cronbach’s alpha of 0.84, confirming reliability. This
test was administered as both pretest and posttest to
the experimental and control groups.
Second, a researcher-designed acceptability
questionnaire measured perceived usefulness, ease of
use, relevance to competencies, and appropriateness
for class integration. Only the experimental group
students and the instructors exposed to the comics
completed this instrument. Expert review achieved a
CVI of 0.91, and pilot testing yielded a Cronbach’s
alpha of 0.89, confirming consistency and validity.
Third, a satisfaction questionnaire assessed
engagement, enjoyment, clarity, perceived value, and
overall satisfaction. Content validation resulted in a
CVI of 0.90, and reliability testing showed a Cronbach’s
alpha of 0.88, ensuring the instrument consistently
captured participants’ perceptions. Both
questionnaires employed a 4-point Likert scale and
included open-ended questions for qualitative
feedback on strengths, challenges, and suggestions.
This separation of instruments allowed the study to
rigorously evaluate cognitive learning outcomes and
affective perceptions.
2.4 Data Collection
Prior to data collection, the researcher formally sought
permission from the school administrator and the Dean
of the College of Maritime Education to conduct the
study among third-year BSMT students and SEAM5
instructors. Two intact sections of 40 students each
were selected, with both sections comparable in terms
of their General Weighted Average (GWA) to ensure
equivalence in academic performance and baseline
learning ability. To assign groups to experimental and
control conditions, a coin toss was conducted, ensuring
random allocation while maintaining comparability.
Once approval was granted, a pretest was
administered to both groups to assess their initial
understanding of Williamson’s Turn. The experimental
group then received instruction supplemented with
the researcher-designed “The Bridge in Panels” comics,
while the control group received traditional instruction
without the comics. Following the instructional period,
a posttest was administered to both groups to
determine the effectiveness of the comics in enhancing
understanding of Williamson’s Turn.
After the quasi-experimental phase, the
acceptability and satisfaction questionnaires were
distributed to the experimental group students and the
instructors who implemented the comics. Students
completed the questionnaires according to their
respective sections, while instructors completed them
based on availability and years of teaching experience.
Before responding, participants were given an
orientation on the study’s objectives, voluntary
participation, and assurances of confidentiality and
anonymity.
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Quantitative responses from the multiple-choice
test and Likert-scale questionnaires were tallied,
coded, and analyzed using descriptive statistics (mean,
standard deviation) and inferential statistics, including
paired and independent samples t-tests and multiple
regression analysis to determine predictors of overall
satisfaction. Open-ended responses embedded in the
acceptability and satisfaction questionnaires were
analyzed thematically to identify common perceptions,
strengths, limitations, and suggestions for improving
the SEAM5 comics. The entire data-gathering period
was conducted from December 2025 to February 2026.
2.5 Data Analysis
The data collected from the respondents were
organized, coded, and analyzed using descriptive and
inferential statistics through the Statistical Package for
the Social Sciences (SPSS). For the quasi-experimental
multiple-choice test, descriptive statistics including
mean, standard deviation, and frequency distribution
were computed to summarize the students’ pretest and
posttest performance. A paired samples t-test was
conducted to determine whether the experimental
group showed significant improvement from pretest to
posttest, while an independent samples t-test
compared posttest scores between the experimental
and control groups to assess the effectiveness of the
researcher-designed SEAM5 comics. In addition,
Cohen’s d was calculated as a measure of effect size to
indicate the magnitude of the intervention’s impact,
with 0.2 considered small, 0.5 medium, and 0.8 large
[7].
For the acceptability and satisfaction
questionnaires, descriptive statistics such as mean,
standard deviation, and frequency distribution were
computed to determine the levels of acceptability and
satisfaction with the SEAM5 comics. The descriptive
ratings followed the interpretation scales presented in
Table 1 (Acceptability) and Table 2 (Satisfaction). To
test whether there was a significant difference in
ratings between students and instructors, an
independent samples t-test was utilized, and Cohen’s
d was calculated to indicate the practical significance
of any differences observed. Additionally, multiple
regression analysis was performed to identify the
strongest predictors of overall satisfaction, focusing on
perceived usefulness, ease of use, relevance to
competencies, and hedonic motivation (enjoyment).
For the qualitative component, open-ended
responses embedded in the acceptability and
satisfaction questionnaires were analyzed thematically
to identify common perceptions, strengths, limitations,
and suggestions for improving the comics. These
qualitative findings were integrated with the
quantitative results to provide a comprehensive
interpretation of the effectiveness, acceptability, and
satisfaction of the SEAM5 instructional comics.
Table 1. Mean Scale, Descriptive Rating, and Indicators for
Acceptability of SEAM5 Comics
Mean
Scale
Indicators
3.51 –
4.00
The instructional comics are perceived as highly
appropriate, relevant, and useful for teaching
SEAM5 concepts, demonstrating strong
potential for integration into classroom
instruction.
2.51 –
3.50
The comics are viewed as effective and
appropriate for teaching SEAM5 concepts,
contributing positively to students’
comprehension and retention.
1.51 –
2.50
The comics are minimally appropriate or
relevant, with limited perceived usefulness for
supporting SEAM5 instruction.
1.00 –
1.50
The comics are considered inappropriate and
ineffective for classroom integration and fail to
support learning objectives.
Table 2. Mean Scale, Descriptive Rating, and Indicators for
Satisfaction with SEAM5 Comics
Mean
Scale
Descriptive
Rating
Indicators
3.51 –
4.00
Very High
Respondents report exceptional enjoyment,
engagement, and clarity, indicating that the
comics significantly enhance learning and
retention of SEAM5 concepts.
2.51 –
3.50
High
The comics are considered satisfying and
engaging, supporting students’ learning, and
improving their understanding of key
navigational principles.
1.51 –
2.50
Low
Respondents experience limited engagement
and enjoyment, suggesting that the comics need
improvements in design, content, or delivery.
1.00 –
1.50
Very Low
Participants are unsatisfied with the
instructional comics, reporting minimal benefit
to learning and retention.
This study adhered strictly to ethical research
standards to ensure the protection, dignity, and well-
being of all respondents while maintaining the
credibility and integrity of the findings. Prior to data
collection, formal permission was sought from the
school administrator and the Dean of the College of
Maritime Education to conduct the study among third-
year BSMT students and SEAM5 instructors. Informed
consent forms were provided to all participants, clearly
outlining the purpose, procedures, potential risks, and
benefits of the study.
Participation was entirely voluntary, and
respondents were explicitly informed of their right to
withdraw at any stage without any consequences.
They were also assured that declining participation
would not affect their academic standing, instructor
evaluation, or professional responsibilities. To further
protect respondents, all data were collected
anonymously, with identifiers removed during data
coding and analysis to maintain confidentiality.
The study also ensured that the research
instruments were ethically designed. The multiple-
choice test and the researcher-developed SEAM5
comics posed no physical or psychological risk, and the
questionnaires were carefully validated to avoid bias
or misinterpretation. Open-ended questions were
phrased neutrally to encourage honest feedback
without causing discomfort or pressure.
Finally, the data gathered were strictly used for
academic purposes, including assessment of the
SEAM5 comics’ effectiveness, acceptability, and
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satisfaction. Findings were reported in aggregate,
ensuring no individual respondent could be identified.
By upholding informed consent, voluntary
participation, confidentiality, and responsible data
handling, the study conformed to accepted ethical
guidelines in educational research ensuring integrity,
trustworthiness, and respect for all participants.
3 RESULTS AND DISCUSSION
3.1 Performance Between the Experimental and Control
Groups
The pretest was administered to determine the
comparability of the experimental and control groups
in terms of cognitive levels prior to the intervention.
Following the intervention, a posttest was conducted
to measure learning outcomes after using the
researcher-designed SEAM5 comics.
Table 3 presents the pretest performance of the
experimental and control groups. Each group
consisted of 40 students, with the experimental group
receiving the SEAM5 comics and the control group
using traditional instruction methods. The
experimental group obtained a pretest mean score of
19.15 (SD = 2.66), while the control group scored a
mean of 17.95 (SD = 2.05). The closeness of the mean
scores indicates that both groups were comparable in
cognitive ability prior to the intervention, establishing
a fair baseline for evaluating the comics’ effectiveness.
These findings are consistent with prior quasi-
experimental studies in maritime education and other
STEM fields, where comparable baseline performance
was crucial to isolate the effect of the intervention [1]
[12]. Establishing pretest equivalence strengthens the
internal validity of the study and ensures that observed
differences in posttest scores can be attributed to the
researcher-designed instructional material rather than
pre-existing disparities in knowledge.
Table 3. Mean and SD for the Students’ Pretest Performance
in Understanding Williamson’s Turn
Compared Group
N
M
SD
Experimental
40
7.27
2.66
Control
40
8.33
2.05
After the intervention, a posttest was administered
to assess the effectiveness of the researcher-designed
SEAM5 comics in improving students’ understanding
of Williamson’s Turn. Table 4 presents the posttest
performance of both groups.
The experimental group, which used the SEAM5
comics, achieved a mean score of 14.48 (SD = 3.34),
while the control group, which received traditional
instruction, scored a mean of 10.80 (SD = 3.04). The
experimental group’s higher mean demonstrates the
potential effectiveness of the comics in enhancing
comprehension of the topic.
These findings are consistent with recent
educational studies that highlight the benefits of visual,
story-based instructional materials in improving
learning outcomes, engagement, and retention in
technical subjects [12] [19] [14]. The clear difference
between posttest scores suggests that the intervention
had a positive impact on students’ cognitive
understanding, supporting the value of the researcher-
designed instructional comics in SEAM5 instruction.
Table 4. Mean and SD for the Students’ Posttest
Performance in Understanding Williamson’s Turn
Compared Group
N
M
SD
Experimental
40
14.48
3.34
Control
40
10.80
3.04
3.2 Significant Differences in Williamson’s Turn
Performance Between Experimental and Control
Groups
Table 5 presents the results of the independent samples
t-test comparing the pretest performance of the
experimental and control groups in understanding
Williamson’s Turn. The experimental group obtained a
mean score of 7.28 (SD = 2.66), while the control group
scored slightly higher with a mean of 8.32 (SD = 2.04).
The analysis revealed that the difference between the
two groups was not statistically significant, t(78) = -
1.98, p = .051, which is slightly above the 0.05 level of
significance.
This finding indicates that the experimental and
control groups were comparable in terms of their
cognitive performance prior to the intervention.
Establishing baseline equivalence is essential in quasi-
experimental research, as it ensures that any
differences observed in the posttest can be attributed to
the researcher-designed SEAM5 comics rather than
pre-existing variations between groups [20] [15].
In other words, both groups began the study with
nearly identical levels of understanding, thereby
supporting the validity of subsequent comparisons in
evaluating the effectiveness of the intervention.
Table 5. Independent Samples t-Test Result for the
Significant Difference in the Pretest in Williamson’s Turn
Performance Between the Experimental and Control Groups
Compared Group
N
Mean
SD
t
df
Sig. (2-tailed)
Experimental
40
7.27
2.66
-1.980ns
78
0.051
Control
40
8.33
2.05
Note. ns means not significant at .05 level of probability.
Table 6 presents the results of the independent
samples t-test comparing the posttest performance of
the experimental and control groups in understanding
Williamson’s Turn. The experimental group obtained a
mean score of 14.48 (SD = 3.34), while the control group
scored 10.80 (SD = 3.05). The t-test revealed a
statistically significant difference between the two
groups, t(78) = 5.14, p=.000, indicating that the
experimental group performed significantly better
than the control group after the intervention.
This finding suggests that the researcher-designed
SEAM5 comics had a positive effect on students’
understanding of Williamson’s Turn. The substantial
difference in posttest scores demonstrates the
effectiveness of the intervention in enhancing cognitive
performance. Moreover, this supports the quasi-
experimental design, as the groups were initially
comparable in the pretest, meaning the improvement
can be confidently attributed to the comics rather than
pre-existing differences [20] [15].
In practical terms, students who used the comics
exhibited greater comprehension and retention of
SEAM5 concepts, confirming the value of integrating
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visual and narrative instructional tools in maritime
education.
Table 6. Independent Samples t-Test Result for the
Significant Difference in the Posttest in Williamson’s Turn
Performance Between the Experimental and Control Groups
Compared
Group
N
Mean
SD
t
df
Sig. (2-
tailed)
Experimental
40
14.28
3.34
5.144*
78
0.000
Control
40
10.80
3.05
Note. Asterisk (*) means significant at .05 level of probability.
3.3 Significant Difference Between Pretest and Posttest in
Williamson’s Turn Performance Among the Two
Student Groups
Table 7 reveals that there is a significant difference in
the pretest and posttest scores of the experimental
group, t(39) = -15.19, p = .000. This indicates that the
experimental group’s performance after the
intervention is significantly better than before the
intervention.
This result suggests that the use of the researcher-
designed SEAM5 comics effectively improved
students’ understanding of Williamson’s Turn. This
finding is consistent with previous research showing
that innovative instructional approaches enhance
students’ academic performance and learning
outcomes [10] [16].
Table 7. Wilcoxon-Signed Ranks Test Result on the Pretest
and Posttest Mean Score Performances of the Experimental
Group
Test
N
Mean
SD
t
df
Sig. (2-tailed)
Pretest
40
7.28
2.66
-15.192*
39
0.000
Posttest
40
14.48
3.34
Note. Asterisk (*) means significant at .05 level of probability.
Table 8 reveals that there is a significant difference
in the pretest and posttest scores of the control group,
t(39) = -4.44, p = .000. This indicates that the control
group’s performance after the intervention is
significantly better than before the intervention.
This improvement may be attributed to regular
instruction and exposure to the lesson, which can still
enhance students’ understanding over time. However,
consistent with prior research, traditional teaching
approaches tend to yield improvements that are less
substantial compared to innovative instructional
strategies [10] [16].
Table 8. Paired Samples t-Test Result for the Significant
Difference Between the Control Group’s Pretest and Posttest
in Williamson’s Turn Performance
Test
N
Mean
SD
t
df
Sig. (2-tailed)
Pretest
40
7.28
2.04
-4.444*
39
0.000
Posttest
40
14.48
3.05
Note. Asterisk (*) means significant at .05 level of probability.
3.4 Mean Gains and their Significant Differences
Between the Experimental and Control Groups
Table 9 shows that the experimental group obtained a
mean gain of 7.20, which is substantially higher than
the control group’s mean gain of 2.48. This indicates
that students exposed to the researcher-designed
SEAM5 comics demonstrated greater improvement in
understanding Williamson’s Turn compared to those
who received traditional instruction.
The larger mean gain in the experimental group
suggests that the intervention was more effective in
enhancing learning outcomes. This finding supports
previous studies which emphasize that innovative and
interactive instructional materials significantly
improve student performance compared to
conventional teaching methods [10] [16].
Table 9. Mean Gains of the Experimental and Control
Groups
Compared Group
Pretest
Posttest
Mean Gain
Experimental
7.28
14.48
7.20
Control
8.32
10.80
2.48
Table 10 reveals that there is a significant difference
in the mean gains between the experimental and
control groups, t(78) = 6.461, p = .000. The experimental
group, which used the researcher-designed SEAM5
comics, obtained a higher mean gain (M = 7.20, SD =
3.00) compared to the control group (M = 2.48, SD =
3.52). This indicates that the intervention was effective
in enhancing students’ understanding of Williamson’s
Turn.
The substantial difference in mean gains suggests
that the SEAM5 comics contributed to greater learning
improvement compared to the traditional method.
These results align with prior studies that highlight the
positive impact of multimedia instructional tools on
student performance and engagement [10] [16].
Despite the control group showing some
improvement, the experimental group’s gains were
notably higher, confirming the effectiveness of the
comics as a learning intervention
Table 10. Independent Samples t-Test Result for the
Significant Difference in the Mean Gain Between the
Experimental and the Control Groups
Compared
Group
N
Mean
SD
t
df
Sig. (2-
tailed)
Experimental
40
7.27
2.66
-1.980ns
78
0.051
Control
40
8.33
2.05
Note. Asterisk (*) means significant at .05 level of probability.
The effectiveness of the intervention was further
quantified using Cohen’s d, which was calculated to be
1.33. According to Cohen [7], a value above 0.8
indicates a large effect size. This demonstrates that the
SEAM5 comics had a strong impact on student
performance, making the intervention substantially
more effective than conventional teaching methods
[10] [16].
These findings support the assertion that visual and
interactive learning materials, such as educational
comics, can significantly enhance comprehension,
engagement, and retention in technical maritime
concepts. While the control group showed some
improvement, the experimental group’s gains were
markedly higher, confirming the practical effectiveness
of the comics as a teaching strategy.
Table 11 presents the level of acceptability of the
researcher-designed SEAM5 comics when respondents
are considered as a whole and when classified
according to role (students and instructors).
As an entire group, the instructional comics
obtained a mean (M) of 3.70 with a standard deviation
(SD) of 0.46, interpreted as Very High. This indicates
that respondents generally perceived the comics as
highly acceptable, appropriate, and useful for teaching
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SEAM5 concepts. The relatively low SD suggests that
responses were closely clustered around the mean,
reflecting a high level of agreement among
respondents regarding the quality and relevance of the
instructional material.
When classified according to role, both groups
yielded Very High acceptability ratings. Instructors
reported a slightly higher mean (M = 3.73, SD = 0.40)
compared to students (M = 3.66, SD = 0.51). This
suggests that instructors, as subject matter experts,
strongly recognized the instructional value, alignment
with competencies, and applicability of the comics in
facilitating teaching. Meanwhile, students also
demonstrated a high level of acceptance, indicating
that the comics were engaging, understandable, and
supportive of their learning.
These results support the claim that well-designed
instructional materials, particularly those
incorporating visual and narrative elements such as
comics, enhance learner engagement and
comprehension. According to Mayer [16], multimedia
instructional materials that combine visuals and text
can significantly improve understanding by facilitating
cognitive processing. Similarly, Clark and Mayer [6]
emphasized that properly designed visual learning
tools promote meaningful learning when aligned with
instructional objectives. Furthermore, recent studies
highlight that visual narratives such as educational
comics increase motivation and conceptual
understanding, particularly in technical and
procedural subjects [11] [4].
Overall, the findings indicate strong acceptability of
the SEAM5 comics across both respondent groups,
reinforcing their potential as an effective and engaging
instructional support tool in maritime education.
Table 11. Level of Acceptability of The Researchers-
Designed SEAM5 Comics When Taken as an Entire Group
and When Classified According to Role
Category
Mean
Descriptive
Rating
SD
A. Entire Group
3.70
Very High
0.46
B. Role
Instructors
3.73
Very High
0.40
Students
3.66
Very High
0.51
Table 12 presents the level of satisfaction with the
researcher-designed SEAM5 comics when respondents
are considered as a whole and when classified
according to role (students and instructors).
As an entire group, the instructional comics
obtained a mean (M) of 3.69 with a standard deviation
(SD) of 0.49, interpreted as Very High. This indicates
that respondents were highly satisfied with the comics
in terms of engagement, clarity, enjoyment, and overall
learning experience. The relatively low SD suggests
that responses were fairly consistent, reflecting a
general agreement among respondents regarding their
positive experience with the instructional material.
When grouped according to role, both students and
instructors reported Very High levels of satisfaction.
Students recorded a slightly higher mean (M = 3.70, SD
= 0.47) compared to instructors (M = 3.67, SD = 0.50).
This suggests that students found the comics
particularly engaging and enjoyable, likely due to the
visual and narrative format that supports
understanding of complex maneuvering concepts such
as Williamson’s Turn. Instructors also expressed high
satisfaction, indicating that the comics are not only
engaging but also pedagogically valuable and suitable
for classroom integration.
Since all mean scores fall within the Very High
range (3.51–4.00), the findings strongly suggest that the
SEAM5 comics provide a highly satisfying learning
experience across both groups. This aligns with
contemporary research emphasizing that visually
enriched instructional materials enhance learner
motivation, engagement, and satisfaction. According
to Mayer [16], learning materials that effectively
integrate text and visuals promote deeper cognitive
engagement and positive learning experiences.
Additionally, studies have shown that narrative-based
and comic-style instructional tools can significantly
increase learner satisfaction by making complex
concepts more accessible and enjoyable [11] [4].
Overall, the results indicate that the researcher-
designed SEAM5 comics are highly satisfying for both
students and instructors, reinforcing their effectiveness
not only as a learning aid but also as an engaging
instructional innovation in maritime education.
Table 12 Level of Satisfaction of The Researchers-Designed
SEAM5 Comics When Taken as an Entire Group and When
Classified According to Role
Category
Mean
Descriptive
Rating
SD
A. Entire Group
3.69
Very High
0.49
B. Role
Instructors
3.67
Very High
0.50
Students
3.70
Very High
0.47
3.5 Feedback of Respondents on the Strengths,
Limitations, and Suggested Improvements of the
SEAM5 Educational Comics
A. Respondents’ Perceptions on What They Liked Most
About the SEAM5 Comics
Visual Appeal and Engagement
Students highlighted the visual features of the
SEAM5 comics as one of their most appreciated
aspects. They noted that the illustrations, layout, and
panel sequencing made the material more engaging
and easier to follow (R1, R14, R20, R35). The visual
presentation helped capture their attention and sustain
interest throughout the lesson, making learning more
interactive and less monotonous. This supports the
idea that visually rich materials enhance learner
engagement and attention [17] [22].
Simplicity and Clarity of Content
Many respondents emphasized that the comics
simplified complex SEAM5 concepts through clear
explanations and organized presentation (R2, R16, R21,
R38). The use of concise text paired with visuals
enabled students to better understand technical terms
and procedures. This aligns with findings that well-
structured multimedia materials improve
comprehension by reducing cognitive load [17].
Enjoyable Learning Experience
Students described the comics as enjoyable and less
stressful compared to traditional learning materials
(R10, R17, R33). The integration of storytelling
elements made the lessons more interesting,
800
promoting a positive learning environment. This
reflects research suggesting that engaging instructional
formats increase learner motivation and satisfaction
[22]
B. Respondents’ Perceptions on the Challenges or
Limitations Encountered While Using the Comics
Adjustment to Visual Learning
A few respondents mentioned that adapting to a
visual learning approach initially required adjustment,
as they were accustomed to textual learning materials
(R3, R9, R14, R27). Research indicates that new
instructional media often require brief adaptation
periods but become effective once familiarized [6].
Text-Illustration Balance
Some students noted that certain sections could
have benefited from more concise explanations to
better complement the illustrations without causing
cognitive overload (R5, R12, R20, R33). Proper
integration of text and visuals is critical for optimal
comprehension [17]
Minor Detail Gaps
A small number of respondents observed that a few
maneuvers needed additional clarification, although
this did not significantly hinder overall understanding
(R8, R19, R25). Iterative refinement of content based on
feedback improves learning outcomes in visual
instructional materials [13].
C. Respondents’ Perceptions on How the Comics
Helped Them Understand SEAM5 Concepts Better
Enhanced Visualization of Procedures
Respondents emphasized that the comics
transformed abstract concepts like Williamson’s Turn
into easily visualized sequences, aiding
comprehension (R1, R4, R15, R22, R30). Visual
representation has been shown to strengthen
understanding of complex technical processes [5].
Step-by-Step Learning
Many students appreciated the sequential depiction
of maneuvers, which facilitated memory retention and
procedural recall (R2, R10, R18, R28). Stepwise
instructional materials enhance cognitive processing
and long-term retention [17].
Increased Engagement and Motivation
The comics kept learners engaged and motivated,
which positively influenced attention and information
retention (R6, R13, R21, R35). Engagement through
interactive or visually rich materials is linked to better
learning outcomes [28].
D. Respondents’ Suggestions for Improving the
Content and Design of the SEAM5 Comics
Additional Visuals and Diagrams
Some respondents recommended including extra
diagrams for critical maneuvers to further clarify
complex steps (R3, R11, R24, R32). Supplementary
visuals are known to enhance comprehension and
reduce errors in technical learning.
Interactive or Summary Features
Several students suggested adding brief summaries
or interactive exercises after each comic section to
consolidate learning (R7, R14, R23, R36). Active
engagement features such as exercises or recaps
improve retention and reinforce learning [5].
Readability and Layout Adjustments
A few students recommended minor design
adjustments such as larger fonts or clearer panel
labeling to improve readability (R5, R16, R27, R40).
Well-designed visual layouts enhance usability and
learner satisfaction [23].
4 CONCLUSIONS
1. The pretest results showed that both the
experimental and control groups had comparable
levels of understanding of Williamson’s Turn prior
to the intervention, indicating that the groups were
academically equivalent at the start of the study.
2. The posttest results revealed that the experimental
group outperformed the control group in
understanding Williamson’s Turn after the
implementation of the researcher-designed SEAM5
comics.
3. There was a significant improvement in the pretest
and posttest performance of the experimental
group, indicating that the use of SEAM5 comics
effectively enhanced students’ understanding of
Williamson’s Turn.
4. The control group also showed a significant
improvement between pretest and posttest scores,
although the gain was lower compared to the
experimental group, indicating the effect of
traditional instruction.
5. The mean gain of the experimental group was
substantially higher than that of the control group,
showing that students exposed to the SEAM5
comics achieved greater learning improvement.
6. There was a significant difference in the mean gain
between the experimental and control groups,
confirming that the researcher-designed SEAM5
comics were more effective than traditional
instructional methods.
7. The researcher-designed SEAM5 comics were rated
with a Very High level of acceptability by both
students and instructors, indicating that the
material was appropriate, relevant, and suitable for
SEAM5 instruction when taken as an entire group
and when classified according to role.
8. The SEAM5 comics also obtained a Very High level
of satisfaction from both students and instructors,
showing that the instructional material was
engaging, clear, enjoyable, and effective in
supporting learning when taken as an entire group
and when classified according to role.
9. The qualitative feedback revealed that respondents
appreciated the comics for their visual appeal,
clarity, and engaging format, while also identifying
minor limitations such as the need for additional
visuals, improved text-illustration balance, and
enhanced layout features, leading to suggestions for
further refinement of the instructional material.
801
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