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1 INTRODUCTION
In the maritime domain, VHF radiocommunication
plays a pivotal role in ensuring navigational safety,
ship manoeuvring, and operational coordination at
sea. The STCW Convention 1978, as amended in 2010,
explicitly requires deck officers and seafarers to
demonstrate proficiency in the use of VHF equipment,
including channel configuration, execution of routine,
urgency, and distress communication procedures,
application of IMO Standard Marine Communication
Phrases (SMCP), and strict compliance with
international radio discipline [14]. However, in
practical training contexts, both the delivery and, more
critically, the assessment of VHF communication
competence continue to face significant limitations.
Conventional training approaches based on physical
equipment are often constrained by limited device
availability, high maintenance costs, difficulties in
organizing simultaneous practice for large classes, and
the inability to realistically reproduce complex
emergency scenarios.
The rapid development of simulation platforms and
virtual reality technologies has created new
opportunities to enhance maritime training by
enabling high-fidelity reproduction of device
operation, communication procedures, and bridge
Objective Assessment of Maritime VHF Communication
Competence Using a Real-Time Simulation Framework
X.L. Nguyen, V.C. Do & M.C. Nguyen
Vietnam Maritime University, Haiphong, Vietnam
ABSTRACT: VHF radiotelephony remains a fundamental component of maritime safety and is mandated by the
STCW Convention as an essential operational competency for seaferer. However, existing studies largely focus
on basic button-level interaction and rarely incorporate real-time voice transmission, multi-user communication,
or standardized performance assessment. This study introduces a simulation system for the Sailor SP3520
portable VHF radio developed in Unity, integrating real-time voice exchange through the UDP protocol
combined with Photon Voice. The framework accurately reproduces half-duplex behaviour, communication
latency, channel switching, scanning modes, power settings, and Push-to-Talk operations, while supporting
STCW/SMCP-based training scenarios. A multi-dimensional competency assessment rubric was designed to
evaluate learner performance in technical operation, phraseology, situational awareness, and radio discipline. A
pilot study involving second- and third-year students demonstrates clear cohort-based performance
differentiation, consistent error reduction patterns, and procedural compliance trends aligned with training
progression. The core contribution is a multi-dimensional performance assessment framework that combines
system-logged interaction data with a structured rubric to quantify technical accuracy, channel selection errors,
Push-to-Talk misuse, and teamwork-related radio discipline. The findings confirm the potential of Unity-based
VHF simulation as a reliable tool for STCW-compliant training and highlight its applicability for multi-user and
remote learning environments in the digital transformation of maritime education.
http://www.transnav.eu
the International Journal
on Marine Navigation
and Safety of Sea Transportation
Volume 20
Number 2
June 2026
DOI: 10.12716/1001.20.02.22
486
environments. Nevertheless, a review of existing
studies indicates that most VHF simulations primarily
focus on interface replication and basic operational
interaction, while failing to adequately model key
characteristics of radio communication such as half-
duplex behaviour, transmission latency, signal
attenuation, or environmental interferencefactors
that directly influence communication behaviour and
radio discipline in real-world operations [5]. In
addition, real-time multi-user simulation capabilities
essential for STCW scenarios such as routine calls,
distress communication, and coordinated SAR
operationsremain limited, thereby restricting the
training and assessment of teamwork and coordinated
communication skills [6].
A further critical gap lies in the pedagogical
assessment dimension. Although real-time
communication technologies such as UDP and
broadband satellite networks (e.g., Starlink) are
increasingly adopted in maritime operations [710],
existing VHF simulations rarely exploit interaction
data generated during training to support objective
competency assessment. Most studies remain confined
to 3D device modelling or rely on learner perception-
based evaluation [11], whereas data-driven assessment
approachessuch as interaction logging, error
analysis, and response-time measurementhave been
applied primarily to other maritime simulation
domains, including bridge operations, engine-room
training, and ECDIS systems [1214], but not to VHF
communication training.
Addressing this gap, the present study does not
approach VHF simulation merely as a technical artefact
but positions its scientific contribution in the
development of a data-driven assessment framework
for maritime VHF communication aligned with STCW
requirements. Specifically, a logging-based assessment
framework is proposed, integrating indicators that
capture procedural compliance, radio discipline, and
teamwork capability within a half-duplex
communication environment. A handheld Sailor
SP3520 VHF simulation is employed as an
experimental platform, in which real-time voice
transmission is implemented using the UDP protocol
combined with Photon Voice to accurately reproduce
essential VHF communication characteristics [1517].
Building on this foundation, the study introduces a
Procedural Compliance Index (PCI)a composite
metric derived from key technical and behavioural
criteriathat transforms raw interaction data into
pedagogically meaningful performance indicators. The
framework is validated through a pilot study involving
maritime students at different stages of training to
examine its ability to discriminate competency levels
and reflect skill development over the training
progression. Through this approach, the study
contributes a novel methodology for simulation-based
assessment of VHF communication competence,
supporting large-scale training, objective evaluation,
and flexible deployment in both classroom-based and
remote STCW-compliant maritime education contexts.
2 METHODS
2.1 Instructional Design Framework
2.1.1 Training Needs Analysis (Analysis ADDIE)
The Analysis phase of the ADDIE instructional
design model [18] serves as the foundation for
identifying the specific training requirements
mandated by the STCW Convention and the
competencies that learners must acquire when
operating VHF radiotelephone equipment. A review of
the GMDSS training syllabus indicates that trainees are
required to master distress, urgency, safety, and
routine communication procedures; select the correct
working channels; understand the operational logic of
half-duplex communication; and comply with
standard Push-to-Talk (PTT) discipline.
However, observations conducted at maritime
academies reveal several persistent limitations in
conventional training environments. The number of
physical VHF units is often limited when multiple
student groups conduct practical training
simultaneously. In addition, maintenance costs are
high, emergency scenarios are difficult to replicate
realistically, and traditional setups do not allow
multiple learners to practice simultaneously in a real-
time communication setting.
A needs assessment further shows that learners
require a simulation environment capable of
reproducing authentic device behaviour, including
interface layout, audio characteristics, transmission
delays, and operational reactions of actual VHF
equipment. Training centres also express a strong
demand for an integrated logging system that records
learner actions, tracks performance development, and
supports objective competency assessment.
These requirements establish the basis for
designing a simulation system that fulfills three
essential criteria: high operational fidelity, pedagogical
alignment with maritime training standards, and
scalability for multi-user and remote training
scenarios.
2.1.2 Lesson Design and STCW-Based Training
Scenarios
The lesson design for the VHF simulation is
structured around the competency requirements
stipulated in STCW Section A-IV/2 and the IMO
Standard Marine Communication Phrases (SMCP)
[19]. Training scenarios are organised progressively
from basic operations to advanced communication
tasksto ensure that learners not only master
equipment handling but also perform radiotelephony
procedures in full compliance with international
maritime standards.
The simulation incorporates a complete set of
physical functions of a handheld VHF unit within a 3D
virtual environment, including power control, volume
and brightness adjustment, transmitter power
selection, keypad locking, channel switching, channel
scanning, and Push-to-Talk (PTT) operation. Each
button and rotary knob is animated with high-fidelity
movement, enabling users to experience equipment
interaction that closely resembles real-world handling.
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Building upon these functions, training scenarios
are developed in accordance with SMCP, covering
routine communication, urgency and distress
procedures, vessel manoeuvring exchanges, pilotage
requests, and watchkeeping communication. In each
scenario, trainees are required to follow prescribed
steps: select the appropriate working or distress
channel (e.g., Channel 16), verify equipment readiness,
apply correct half-duplex discipline when using PTT,
and deliver SMCP phrases accurately and concisely.
The system automatically records user actions,
response times, channel-selection errors, and phrase
inaccuracies, forming a robust data-driven foundation
for standardised competency assessment under STCW.
2.1.3 Development of the Competency-Based Assessment
Rubric
To ensure alignment with STCW training
requirements and to enable a systematic evaluation of
operational proficiency in realistic maritime contexts,
this study developed a multidimensional competency-
based assessment rubric specifically tailored for VHF
communication training. The rubric was designed on
three complementary foundations: the minimum
operational competencies prescribed in STCW Section
A-IV/2, the standardized communication procedures
defined in the IMO Standard Marine Communication
Phrases (SMCP), and empirically observable
performance behaviours captured within the 3D
simulation environment.
The assessment framework encompasses four
interrelated competency domains. Technical operation
proficiency reflects the trainee’s ability to handle the
handheld VHF radio accurately, covering actions such
as powering the device, adjusting audio and display
settings, operating the Push-to-Talk (PTT) function,
selecting and scanning channels, locking the keypad,
and configuring transmission power. Evaluation
focuses on operational precision, frequency of
handling errors, task completion efficiency, and
conformity with the functional behaviour of an actual
Sailor SP3520 unit. SMCP-based communication
proficiency evaluates the correct application of
standardized maritime phraseology, including the
execution of distress, urgency, and safety procedures,
proper call initiation and termination, compliance with
half-duplex conventions, and clarity and conciseness of
message delivery. Situational awareness capability
captures the trainee’s judgment in selecting
appropriate channels under varying operational
conditions, responsiveness during emergency
scenarios, and adaptability to simulated interference or
range limitations. Finally, PTT discipline and
collaborative communication assess adherence to half-
duplex operating rules and the ability to coordinate
orderly information exchange in multi-user
communication scenarios.
Each competency domain is evaluated using a five-
level Likert scale [20], complemented by automatic
telemetry data generated by the simulator, including
PTT activation duration, channel-switching events,
and button-press error counts. By integrating rubric-
based scoring with system-logged interaction data, the
proposed framework enables objective, consistent, and
scalable assessment of both individual performance
and skill progression across STCW-aligned VHF
training scenarios.
2.2 Key techniques for simulating the Sailor 3520 VHF
equipment
2.2.1 Create a simulated environment scene
To ensure that the simulation delivers a high level
of immersion and operational realism, the
configuration of the virtual environment is a decisive
step. The fidelity of the sceneshaped through
calibrated lighting, dynamic shadows, reflective
surfaces, and tailored visual effectsdirectly
influences how authentic the training space appears to
the user. Moreover, the spatial context in which the
VHF device is placed can be adapted to different
maritime training settings, such as a virtual navigation
bridge or a simulated classroom. This flexibility
enables trainees to experience the exercise as if they
were operating the equipment in an authentic
shipboard environment.
Figure 1. The practical classroom Scene
Figure 2. Ship Bridge Scene
Depending on the designer’s expertise and
familiarity with 3D modelling techniques, several
strategies may be employed to construct the simulation
environment. In practice, three core approaches are
most commonly adopted:
Top-down design method: In this approach, objects
are conceptualized starting from their most basic
geometric representations. Since many real-world
structures can be reduced to elementary shapes,
components in the virtual scenesuch as walls,
consoles, or equipment surfacesmay initially be
formed using primitives like cubes, cylinders, or
spheres. Designers typically begin with simplified
volumes and progressively refine them. For more
sophisticated elements, multiple primitives may be
combined, intersected, or modified to obtain the final
form required for the simulation environment.
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Bottom-up design method: Contrary to the top-
down strategy, this method relies on detailed reference
images or orthographic projections of the target object
(e.g., front, side, or top views). This provides a high
degree of fidelity, as the 3D model is constructed
directly from accurate visual data and the designer’s
spatial interpretation. When comprehensive imagery is
available, the bottom-up technique enables the
reproduction of fine structural details; however, it is
generally more time-consuming and demands a higher
level of precision. Its use is therefore most appropriate
when the simulation requires exact replication of real-
world equipment or environments.
Hybrid design method: To effectively leverage the
advantages of both techniques, many simulation
projects apply a blended approach. This method allows
designers to model simple components using
geometric primitives while constructing complex or
critical elements using detailed visual references. By
combining analytical modelling with image-based
refinement, the hybrid strategy offers a balance
between development efficiency and technical
accuracy. As most maritime operational environments
include a mix of simple structures and intricate
equipment, this approach often yields the most
practical and realistic results within the overall 3D
simulation workflow.
2.2.2 Create 3D model of VHF
To construct a 3D representation of the VHF device,
two techniques may be employed: digitally capturing
the real unit through specialized 3D-scanning
applications, or generating the model manually using
professional 3D modelling tools. Within this study, the
second method was selected, making use of Autodesk
3ds Max. Initially, the design team captured
photographs of an actual VHF handset from three
distinct viewing angles. These reference images were
then utilized to recreate the device virtually inside 3ds
Max [21]. Image-editing software (such as Adobe
Photoshop) was subsequently applied to produce
realistic texture maps, which were layered onto the
model. Once completed, the model was exported in
FBX formatan industry-standard interchange file
and later brought into Unity for integration within the
simulation framework.
Data acquisition for 3D model construction:
Reconstructing the VHF unit and its operational setting
begins with gathering detailed source material,
including still photographs, device schematics, and
environmental terrain information. High-resolution
images of the VHF transceiver are captured to ensure
visual fidelity, with the coverage area extending
beyond the immediate operational zone to establish a
more immersive virtual field of view. The 3D model is
generated through a semi-automated workflow in
which a high-resolution camera records both images
and video sequences from multiple orientations,
producing multi-angle visual data. The preliminary
output is a polygon-based wireframe mesh outlining
the geometry of the device. The most demanding stage
involves reproducing the various textured surfaces,
identification markings, labeling elements, and
achieving accurate color calibration. While most
components can be modeled with moderate
complexity, certain sections require higher-density
detail [22]. To optimize rendering performance, the
external surfaces of the VHF are photographed
extensively, including close-range shots from a high-
resolution camera. These photographs are then
processed into texture maps with precise perspective
alignment. The resulting textures are refined,
corrected, and digitally hand-painted for each
corresponding surface, as illustrated in Figure 3.
Simulation data construction: The structural data of
the simulation is derived from the collected visual
inputs, with raw photographs and video frames
converted into texture files specifically prepared for 3D
graphics workflows. These texture assets are
subsequently aligned according to perspective,
enhanced through editing, and manually refined
where necessary to ensure accuracy for each
designated surface area. After assembling the complete
set of texture resources, the spatial 3D environment of
the VHF device is constructed by combining individual
models and defining their hierarchical relationships.
Each component is created following the actual
dimensions, placement, and structural features of the
physical device. Once completed, the entire model and
its associated 3D scene are exported into categorized
formats optimized for real-time rendering, allowing
seamless integration and execution within the training
simulation.
Figure 3. Steps to simulate the VHF equipment
The final phase in producing the 3D model involves
ensuring that it can be rendered accurately and
efficiently on the intended hardware platform.
Although numerous 3D simulation engines are capable
of performing this task, Unity is particularly
appropriate for training-oriented applications due to
its extensive industry adoption, strong performance,
and free access for educational use. Regardless of the
platform selected, any simulation environment must
fulfil two essential functions: (1) rendering geometric
objects and (2) emulating their physical properties and
operational behaviours. In the present study, Unity is
combined with C# scripting to implement the
functional logic of the VHF device, enabling real-time
visualization and user interaction within the virtual
space [23].
Simulation refers to the digital reconstruction of
real objects, operational processes, or environmental
conditionswhether derived from physical systems or
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conceptual designs. A fully developed simulation
system contains all necessary information for users to
interact with a representative environment. Here, the
simulation serves as a visual and functional model that
reproduces the operational responses observed when
the Sailor SP3520 VHF device is used in reality. Since
the fidelity of graphical rendering is fundamental to
any VR-based system, high-quality visualization of
objects and surroundings is essential to creating a
believable interaction experience. With the capabilities
of modern rendering technologies, most visual features
of physical equipment can be convincingly duplicated,
supporting the development of advanced training
simulations and virtual reality applications. Figure 4
illustrates the resulting 3D model of the Sailor 3520
VHF device, with the upper view showing the base
mesh prior to texturing and the right-hand view
displaying the model after texture maps have been
applied.
Figure 4. Create 3D model of VHF
2.3 VR simulation of VHF Sailor 3520 equipment
2.3.1 User interface design
In Unity, the graphical interface can be developed
using either the User Interface (UI) framework or the
legacy Graphical User Interface (GUI) system. For this
study, the UI-based approach was selected to construct
all visual elements presented on the VHF display.
These elements include the active working channel,
channel mode indicators, scanning status for preset
channels, transmit-power level, battery status, keypad-
lock symbol, dual-watch operation, and other
functional icons, as shown in Figure 5.
The color presentation on the device screen is
generated using the RGB color model, with red applied
as the primary tone to emulate the visual
characteristics of the real Sailor SP3520 unit [24]. This
UI configuration ensures that the interface maintains
clarity, consistency, and readability during real-time
interaction within the simulation environment.
Figure 5. User interface of VHF
2.3.2 Simulate the functions of buttons
The functional behaviour of the buttons and rotary
knobs is reproduced by animating their movements
within the three-dimensional environment. Each
control element is assigned a specific interaction
patternfor instance, turning the power/volume knob
to switch the VHF on or off, or rotating the brightness
knob to regulate the screen illumination. These virtual
controls allow the user to select channels, modify
operational settings, and execute adjustments required
during VHF operation.
The rotary knobs are programmed to rotate around
their respective axes, as illustrated in Figure 6. Their
motion follows the standard rotational kinematics for
an object turning about a fixed axis, expressed as:
t
=
(1)
where
denotes the mean angular velocity,
represents the angular displacement, and t is the time
interval between states t1 and t2. This mathematical
model ensures that the simulated knob movement
reflects the mechanical behaviour of the physical Sailor
SP3520 device, thereby enhancing realism and
improving user familiarity with the real-world
equipment.
Figure 6. Knob rotation simulation
The vertical motion of the buttons is reproduced
using a position-based control mechanism. In the
released state, the button is rendered in the upper
position; when activated, it transitions to the lower
state while the upper element is hidden. This
interaction logic mirrors the physical depress-and-
release behaviour of the real VHF handset, enabling the
simulation to reproduce the tactile response and
operating characteristics of the actual equipment. The
visual and functional changes during the press action
are shown in Figure 7.
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Figure 7. Button press simulation
2.4 Setting up a call using UDP between two VHFs
2.4.1 UDP calling technique
The User Datagram Protocol (UDP) is one of the two
primary transport protocols in the TCP/IP architecture
and operates at the Transport Layer of the OSI model.
In contrast to the Transmission Control Protocol (TCP),
which requires a connection setup and continuous
state management, UDP functions in a connectionless
manner, transmitting datagrams with minimal delay
and low processing overhead. These characteristics
make UDP particularly suitable for applications that
demand real-time responsiveness, including Voice
over IP (VoIP), live media delivery, and networked
multiplayer interactions [25].
UDP transfers data as independent packets that do
not require acknowledgment from the receiving
endpoint. Each UDP segment includes an 8-byte
header composed of four fields: source port,
destination port, packet length, and checksum. Since
the protocol does not implement mechanisms for
congestion control, error recovery, or packet
sequencing, it allows rapid data delivery but may
experience packet loss or unordered arrival of
datagrams [26].
The key strengths of UDP lie in its transmission
efficiency, lightweight structure, and low system
overhead. Nonetheless, the lack of reliability features
renders it unsuitable for tasks demanding strict data
integrity, such as financial transactions or file transfers.
With the increasing adoption of high-bandwidth
satellite connectivitysuch as Starlinkon modern
vessels, the application of UDP for simulating VHF
radio communication becomes not only feasible but
also aligned with current maritime digitalization
trends.
In the proposed VHF simulation system, voice
input captured from the user’s microphone is encoded
in real time (for example using Opus or PCM),
encapsulated into UDP datagrams, and transmitted
either through a Starlink link or a local area network
(LAN) [27]. At the receiving terminal, the packets are
reassembled, decoded, and played back to the user.
The low latency inherent in UDP supports highly
responsive audio interaction, enabling communication
behaviour that closely replicates the performance of a
physical VHF device. In addition, by leveraging
datagram-based socket communication, the system can
operate in multicast or peer-to-peer modes, thereby
supporting multi-participant training scenarios within
the same simulated communication environment.
2.4.2 Implementing VHF Voice Communication Using
Photon Voice 2
Within the portable VHF communication
simulation system designed for maritime training,
accurately reproducing real-time voice exchanges
between handheld units is a critical functional
requirement. To support this capability, the study
employs Photon Voice 2, a low-latency audio
transmission framework built on the Photon Realtime
architecture and operating over the UDP transport
protocol. Photon Voice 2 enables voice capture,
encoding, packetization, delivery, and playback
between clients with high responsiveness and robust
scalabilitycharacteristics that make it suitable for
STCW-aligned training environments [28].
The operational logic underlying the simulation of
VHF voice communication using Photon Voice 2 is
designed to reproduce essential characteristics of real
maritime radiotelephony while enabling controlled
performance measurement, as illustrated in Figure 8.
Within the simulation environment, each virtual
handheld VHF device is represented as an
independent client in the Photon system and assigned
a unique identifier corresponding to a specific vessel or
radio unit in the training scenario. The learner’s
microphone serves as the audio input source, allowing
human voice signals to be transmitted through the
virtual device. When a call is initiated, Photon Voice
dynamically establishes a dedicated voice room that
conceptually corresponds to a VHF working channel,
such as Channel 16 or another designated frequency.
All clients tuned to the same channel are connected to
this shared room, ensuring channel-specific and
controlled communication.
The Push-to-Talk (PTT) mechanism is implemented
by directly coupling the virtual PTT control with the
activation of Photon Voice audio streaming, so that
voice transmission occurs exclusively while the PTT
input is engaged. This design faithfully reproduces the
half-duplex operating principle of maritime VHF
systems, in which only one user may transmit at a time.
Captured audio signals are encoded using low-latency
codecs (e.g., Opus) and transmitted via the UDP
protocol, minimizing delay and jitter and thereby
preserving the immediacy characteristic of operational
VHF communication. On the receiving side, audio
packets are decoded and rendered in real time through
the output device. Additional channel-management
logic may be applied to constrain audibility based on
channel selection, simulated radio range, or
interference conditions, allowing the simulation to
reflect practical communication limitations
encountered at sea while maintaining consistency with
STCW and SMCP communication practices.
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Figure 8. Call setup principle based on UDP method between
two VHFs
2.5 Assessment Framework
2.5.1 Action Logging
The logging system is embedded directly within
Unity and Photon to record all trainee interactions in
real time, including button-press counts, the sequence
of operations, knob-rotation duration, channel-
switching actions, PTT on/off events, and response
times. The data are stored with precise timestamps,
enabling detailed analysis of the trainee’s performance
and identification of recurrent operational errors.
Logging serves as a foundational component for
establishing quantitative assessment metrics and for
generating individualized progress profiles
throughout each training session.
2.5.2 Performance Indicators
The assessment framework is defined by four core
performance indicators designed to capture essential
operational and behavioural requirements of maritime
VHF communication training. Technical Accuracy
reflects the trainee’s ability to correctly operate the
VHF device, including powering the unit on and off,
adjusting controls, rotating knobs, selecting functions,
and executing required actions without operational
errors. This indicator is quantified as the proportion of
correctly completed tasks relative to the total number
of required actions, providing an objective measure of
device-handling proficiency.
Complementing this, the Channel Selection Error
Rate measures the frequency of incorrect channel-
related actions, such as misidentifying Channel 16,
selecting inappropriate working channels, or failing to
complete channel-switching sequences. This indicator
is calculated as the ratio of channel selection errors to
total selection attempts and serves as a proxy for
situational awareness and procedural consistency
during communication tasks.
The PTT Misuse Rate captures deviations from
proper Push-to-Talk behaviour, including excessive
key-holding, overlapping transmissions, and
violations of half-duplex discipline. This metric
directly reflects adherence to SMCP and STCW radio
communication conventions and constitutes a critical
indicator of radio discipline in time-sensitive scenarios.
Finally, Teamwork and Radio Discipline assesses
coordination among trainees during multi-user
simulations, focusing on turn-taking behaviour,
recognition of communication windows, and the
ability to maintain orderly exchanges in routine,
distress, and ship-to-ship communication scenarios.
This indicator is evaluated using a Likert-scale rubric
supplemented by system-logged interaction data.
Taken together, these indicators provide a
multidimensional representation of individual
operational competence and collaborative
communication behaviour, forming the basis for
computing overall performance scores within realistic,
STCW-aligned maritime training environments.
To reflect the level of procedural compliance
demonstrated by trainees in each simulated scenario,
the four criteria are consolidated into a Procedural
Compliance Index (PCI) expressed as:
1
Overall Rubric Score = ( (1 ) (1 )
4
TA CS PTT TW
PCI S S S S= + + +
(2)
where, STA denotes the Technical Accuracy score; SCS
represents the Channel Selection Error Rate; SPTT
corresponds to the PTT Misuse Rate, and STW reflects
Teamwork and Radio Discipline performance.
Because the CS and PTT indicators inherently
describe error-based behaviour, their values are
inverted to 1−S to ensure alignment in scoring direction
across all components. Accordingly, the model can be
generalized in a weighted form as:
(1 ) (1 )
TA TA CS CS PTT PTT TW TW
TA CS PTT TW
w S w S w S w S
PCI
w w w w
+ + +
=
+ + +
(3)
where wi denotes the weighting factor assigned to each
criterion according to instructional priorities, (e.g., wi =
0.3, 0.25, 0.25 or 0.20)
2.5.3 Perceptual Indicators for Contextual Interpretation
After each training session, participants completed
a structured five-point Likert-scale instrument to
capture perceptual indicators related to system use and
training context, rather than subjective satisfaction. The
instrument addressed alignment with standard VHF
procedures, consistency of device interaction logic,
clarity of task progression, and relevance to
operational communication tasks. These indicators
were not treated as independent outcome measures
but were used to contextualize objectively measured
performance results, including procedural compliance
trends, error reduction patterns, and coordination
behaviour derived from system logging and rubric-
based assessment.
3 RESULTS
3.1 Results of the Virtual Reality Simulation
Development
After the C# scripting phase was completed to emulate
the behaviour of buttons, rotary knobs, and object
rotation within the 3D environment, the final step
involved conducting a full system test prior to
exporting the executable file for deployment on the
target platform. This verification stage served to detect
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and correct any functional inconsistencies while
confirming that the simulated device accurately
mirrored the operational characteristics of the real VHF
unit.
Additionally, the author performed a series of
communication trials between two virtual VHF sets
operating on separate computers placed at varying
distances, using the UDP-based voice transmission
mechanism. These tests were carried out to validate
real-time call performance and ensure the simulation
behaved consistently across different network
conditions. Several images below illustrate the
functioning of the completed simulation programme.
Figure 9a. Simulate a call on channel 06 on Portable
Computer
Figure 9b. Simulate a call on channel 06 on Laptop
Figure 10a. Simulate a call on channel 16 on Portable
Computer
Figure 10b. Simulate a call on channel 16 on Laptop
The study achieved the development of a robust
VHF communication simulator using Unity in
combination with Photon Voice 2 operating over the
UDP protocol, enabling a highly responsive replication
of half-duplex radio communication. The user
interface, control buttons, and channel-selection
mechanisms were modelled with high fidelity, offering
trainees a realistic operational environment. The
adoption of UDP further allows the system to function
over satellite-based networks such as Starlink,
broadening its capability for remote and multi-node
training when ships remain at sea for extended
durations. Despite these advantages, enhancements
are still needed in handling jitter, simulating noise-
affected environments, and incorporating radio-
coverage mapping to strengthen operational realism.
Future developments may include expanding the
system to support Search and Rescue (SAR)
communication exercises and embedding automated
learner-performance evaluation based on operational
timing and procedural execution.
3.2 Effectiveness of Training Scenario Implementation
The VHF simulation system was trialed using three
core training scenarios aligned with STCW and SMCP
requirements, including routine call, distress call, and
multi-user (multicast) communication. The results
indicate that all exercises operated reliably and
adhered closely to the established sequence and logic
of maritime radiotelephony procedures.
For the routine call scenario, students followed the
standardized SMCP steps: conducting an equipment
check, selecting the appropriate working channel,
initiating contact, exchanging the required
information, and properly closing the communication.
Logging data shows that the frequency-selection error
rate and PTT-related mistakes significantly decreased
after three practice sessions, demonstrating that the
simulation effectively improves operational accuracy
and familiarization with the VHF device.
Figure 11. Simulation of call operation: (a) call initiated from
a portable computer; (b) call initiated from a laptop
493
Figure 12a. Simulation of device power on/off and keypad
lock operation.
Figure 12b. Simulation of channel and volume adjustment
operations
In the distress-call scenario, the simulator fully
replicates the MAYDAY procedure prescribed in
STCW Section A-IV/2, including switching to Channel
16, transmitting the distress alert, providing vessel
identification and position information, and
maintaining proper Push-to-Talk discipline during
half-duplex communication. The results indicate that
trainees quickly internalized the standardized call
structure and demonstrated more appropriate
responses under emergency conditions.
For the multicast scenario, the system enables
multiple trainees to operate on the same channel
simultaneously, accurately mirroring real shipboard
communication environments in which several parties
may need to exchange information at once. This feature
supports the development of teamwork skills, helps
learners identify the correct timing to activate PTT, and
reduces instances of overlapping transmissions.
Overall, the implemented training scenarios
performed reliably and delivered a high degree of
realism. They effectively strengthened essential
communication competencies and aligned closely with
STCW requirements for maritime radio-
communication training.
3.3 Pilot Study Results
A pilot evaluation was conducted with a total of 367
students of Navigation Faculty in Vietnam Maritime
University, comprising second-year and third-year
cohorts enrolled in the Maritime Communication
module, to assess the training effectiveness of the real-
time VHF simulation system. The aggregated results
indicate a clear performance distinction between the
two groups, reflecting the progressive development of
operational competence across academic years.
For the second-year cohort, the proportion of
correct operations on fundamental device functions
such as powering the unit on/off, adjusting volume,
rotating knobs, and switching channelswas
generally satisfactory. However, a notable number of
errors were recorded, particularly related to incorrect
channel selection and improper timing of PTT
activation. Most of these errors stemmed from limited
familiarity with the 3D simulation interface and
insufficient understanding of half-duplex discipline,
especially in scenarios requiring rapid response.
In contrast, the third-year cohort demonstrated
considerably higher proficiency across nearly all
assessed criteria. Improvements were especially
evident in PTT discipline, teamwork coordination, and
the correct execution of SMCP procedures in
accordance with STCW standards. Channel-selection
mistakes and PTT-related errors were markedly
reduced compared with the second-year group,
suggesting that prior learning experience and greater
exposure to maritime communication protocols
contributed to stronger overall performance.
Figure 13. Simulation of a VHF call using the Push-to-Talk
(PTT) function
The aggregated rubric results, covering four core
competency domainstechnical operation, SMCP
phraseology accuracy, situational awareness, and PTT
disciplinedemonstrate a clear performance
distinction between the two student cohorts. Second-
year students achieved an average score of 3.6/5,
whereas third-year students reached 4.3/5. This
disparity accurately reflects the expected differences in
proficiency and operational maturity between training
levels. Furthermore, the findings confirm that the
simulation system can effectively differentiate,
quantify, and represent learners’ competencies with
high fidelity, thereby supporting its suitability for
integration into formal maritime training programmes
in alignment with STCW requirements.
494
Table 1. Student performance scores by assessment criteria
(n = 367) Likert scale: 1 = Very dissatisfied / 5 = Strongly
satisfied
Survey
Criteria
2nd-Year
Students (n =
188)
3rd-Year
Students (n =
179)
General Remarks
Technical
Accuracy
78% correctly
performed
90% of required
operations
92% correctly
performed
90% of required
operations
Third-year students
demonstrate higher
proficiency due to
prior exposure to
GMDSS practice.
Channel
Selection
Error Rate
14.2%
6.8%
Errors mainly
occurred on Channels
16/71/72 and from
incomplete knob-
rotation actions.
PTT Misuse
Rate
11.5%
4.1%
Second-year students
tended to hold PTT too
long or speak over
othersviolating half-
duplex discipline.
Teamwork
& Radio
Discipline
3.6/5 (Likert)
4.3/5 (Likert)
Third-year students
coordinated more
effectively in Distress
and Ship-to-Ship
scenarios.
Overall
Rubric Score
78.4/100
87.9/100
Differences reflect
varying operational
experience and
situational awareness
between cohorts.
Third-year students generally achieved higher
performance scores, as they had already been exposed
to bridge-simulation environments and possessed a
more thorough understanding of STCW and SMCP
procedures through the Maritime Communication
course. Nevertheless, second-year students also
demonstrated notable improvement, supported by the
intuitive interface and the realistic operational logic of
the simulated VHF system.
3.4 Performance Trends and Procedural Compliance
Indicators
Analysis of responses and interaction data from 367
participants (188 second-year and 179 third-year
students) indicates distinct procedural compliance
trends associated with the use of the real-time VHF
simulation framework. Rather than reflecting
subjective impressions, learner feedback was
consistent with observable changes in operational
behaviour and error distribution recorded through
system logging.
Across both cohorts, repeated engagement with the
simulator led to progressive error reduction patterns,
particularly in channel selection accuracy, Push-to-
Talk (PTT) timing, and adherence to half-duplex
communication rules. Second-year students initially
exhibited higher rates of operational errors; however,
these decreased markedly over successive training
sessions, demonstrating the system’s effectiveness in
supporting early-stage skill acquisition. Third-year
students, benefiting from prior exposure to bridge
simulators and formal maritime communication
training, showed more stable procedural execution and
lower variability in performance indicators.
The results further confirm the discriminative
capability of the simulation-based assessment
framework. Differences between cohorts were
consistently reflected in response time distributions,
frequency of PTT misuse, and sequencing accuracy of
SMCP procedures. These indicators demonstrate that
the framework is capable of differentiating
competency levels aligned with training progression,
rather than merely facilitating task repetition.
Overall, the findings suggest that the VHF
simulation environment enables objective monitoring
of procedural compliance, supports structured
improvement in communication behaviour, and
provides reliable performance indicators suitable for
STCW-oriented maritime training and pre-sea
preparation.
Table 2. Perceptual Indicators Supporting Procedural
Compliance Differentiation (n = 367, Likert Scale 15)
Likert scale: 1 = Strongly dissatisfied / 5 = Strongly satisfied
Assessment-Related
Indicator
2nd-Year
Students
(n = 188)
3rd-Year
Students
(n = 179)
Interpretation in
Relation to Procedural
Compliance
Perceived alignment
between simulation
behaviour and
standard VHF
operating procedures
4.1 / 5
4.5 / 5
Higher ratings among
third-year students
correspond with more
stable STCW-compliant
execution observed in
logging data.
Perceived fidelity of
device interaction and
control logic
4.0 / 5
4.4 / 5
Consistent with
reduced technical
operation errors and
smoother interaction
sequences at advanced
training levels.
Perceived stability of
real-time audio
transmission and
timing
3.8 / 5
4.3 / 5
Supports observed
reductions in PTT
misuse and improved
half-duplex discipline
across cohorts.
Perceived clarity of
interaction flow
(knobsbuttons
channels)
4.2 / 5
4.6 / 5
Aligned with lower
channel selection error
rates and faster
procedural completion
times.
Perceived readiness
for real watchkeeping
communication tasks
3.7 / 5
4.4 / 5
Reflects cohort-level
differences in
procedural confidence
consistent with PCI
score separation.
Perceived
instructional relevance
to maritime
communication
training
4.3 / 5
4.7 / 5
Indicates that
perceptual indicators
scale with training
progression rather than
subjective preference.
4 DISCUSSION
The findings of this study emphasize the scientific
value of adopting a data-driven assessment
perspective for maritime VHF communication, rather
than treating simulation solely as a training tool. While
prior research in maritime education and training has
predominantly relied on subjective observation or
learner perception, this study introduces the
495
Procedural Compliance Index (PCI) as a standardized
metric that integrates technical accuracy, channel
selection errors, Push-to-Talk misuse, and teamwork-
related radio discipline in accordance with STCW and
SMCP requirements. The clear performance
differentiation observed between second- and third-
year students demonstrates the discriminative
capability of the framework and supports its validity
for assessing communication competence across
training levels.
A key methodological contribution lies in the use of
system-level logging to capture fine-grained
interaction data during real-time communication tasks.
Logged parameters such as error frequency, response
timing, and procedural sequencing enable objective,
repeatable, and scalable assessment, thereby reducing
dependence on subjective instructor judgment. The
observed trends in error reduction and procedural
stabilization further suggest that logged interaction
data can meaningfully reflect skill acquisition and
progression.
Beyond VHF communication, the proposed
framework is transferable to other maritime domains
requiring procedural compliance and coordinated
multi-operator performance, including ECDIS
operation, bridge teamwork, and distributed training
scenarios. The reliance on networked interaction data
also supports extension to remote training contexts,
addressing emerging demands for objective, STCW-
compliant assessment in modern maritime education
systems.
5 CONCLUSIONS
This study introduces a real-time simulation-based
approach for handheld VHF communication aimed at
supporting maritime training and competency
assessment, implemented on the Unity platform with
UDP-based data transmission. The simulated
environment accurately represents the physical
configuration, display interface, and key operational
functions of the Sailor SP3520 device, including
channel switching, scanning operations, power-level
adjustment, and Push-to-Talk interaction governed by
half-duplex communication principles. The
incorporation of Photon Voice enables low-latency
real-time audio exchange, allowing communication
behaviour to be observed and measured under
conditions comparable to actual VHF operation at sea.
Implementation trials indicate that the system
operates stably, supports scalable deployment, and is
suitable for use in both shore-based training facilities
and onboard environmentsparticularly in the
context of widespread satellite connectivity such as
Starlink on modern vessels. Overall, the proposed
framework demonstrates effectiveness in supporting
structured learning, enabling standardized evaluation
of VHF communication performance, and meeting
STCW-defined competency requirements through
objective, simulation-based assessment.
5.1 Limitations of the study
Despite the demonstrated capability of the proposed
framework for assessing maritime VHF
communication performance, several limitations
should be acknowledged. First, the current
implementation does not comprehensively model real-
world radio propagation effects, including signal
interference, distance-dependent attenuation, or
complex environmental conditions typically
encountered in maritime operations. Second, audio
quality assessment remains limited to pilot-level
evaluation and has not yet been systematically
benchmarked against recordings captured from
operational VHF equipment under actual sea-going
conditions. In addition, the framework does not
presently integrate radio coverage mapping or
communication path modelling, which are necessary
for advanced assessment scenarios involving range
estimation, shadow zones, and decision-making under
constrained communication coverage.
5.2 Recommendations for future research
Future research may extend the proposed framework
in several directions. First, integrating advanced radio-
propagation models, environmental noise effects, and
distance-dependent signal attenuation would improve
the fidelity of simulated VHF communication
behaviour. Second, the incorporation of AI-based
analytics could support automated performance
assessment, behavioural pattern analysis, and the
generation of real-time instructional feedback. Third,
the framework may be expanded to cover advanced
STCW-oriented scenarios, including coordinated SAR
operations and ship manoeuvring under adverse
operational conditions. Finally, the adoption of VR/AR
technologies could enable visualization of VHF
coverage and communication constraints, thereby
enhancing immersion and supporting more effective,
competency-oriented maritime training.
ACKNOWLEDGMENTS
The authors sincerely thank all co-authors for their valuable
contributions, insightful discussions, and collaboration
throughout this research.
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