790
though, and during this time, the system must solve
the actions autonomously.
The work described by this paper has focused on
how to use remote operation to improve positioning
accuracy for small affordable vessels. Unmanned
ground vehicles (UGV) have, for many years, been
teleoperated to master harsh environments during,
e.g., military or search and rescue (SAR) missions [5]–
[7]. Small autonomous vessels at sea are also
essential, and Murphy believes they will play an
important role during future SAR operations [8]. The
challenges with remote control and positioning are
similar for small and large ships. However, the
communication link’s throughput sets a limitation on
smaller, more affordable vessels, as they can not have
a large satellite antenna due to the size, weight, and
cost constraints. This limitation makes the streaming
of video and transmission of high-resolution images
infeasible. For the positioning problem, we have, for
the same reason, confined ourselves only to use
affordable navigation sensors.
Figure 1. A participant of the user study taking a bearing
by pointing towards an augmented landmark.
The positioning system is built upon our previous
implementation with terrain-aided navigation (TAN),
presented in [9]. This paper estimated the position
from a real-world field trial by comparing the bottom
depth and magnetic intensity with available maps. To
enhance the position accuracy even further, we
manually measured bearings to landmarks from the
recorded 360 image, making it possible for the
positioning tool to adjust the position estimation
accordingly. This is not possible to do manually on an
unmanned ship. In this new work, a user instead
measures these bearings from a teleoperation system
in virtual reality (VR), see Figure 1.
The teleoperation system also builds on our
previous work, presented in [10], [11]. This work
focused on developing a teleoperation tool with a
low-cognitive load that could provide a good
situational awareness (SA), leading to better safety for
the vessel. In the work described in the latter paper,
we developed a specific GUI to compare the
performance when using VR, 3D visualization on a
laptop, and 2D visualization on a laptop. In this
earlier study, we observed that the longer available
time for decisions at sea, measured in seconds or
minutes, makes it ideal for teleoperation. This
contrasts with the fast dynamics of the traffic
situations for cars and airplanes, often measured in
milliseconds, reported as challenging teleoperation
areas due to the vulnerability from mainly long
latency [12], [13]. Several research papers propose
methods to compensate or predict the teleoperated
vehicle’s pose to mitigate the latency problem [14]–
[16]. We use this knowledge to predict our current
position based on heading, speed, and